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So You Want to Start a Resource Shop?

IRAGEZ

Member

So You Want to Start a Resource Shop?​

By IRAGEZ, Founder of Resource Wholesale

Good for you! Be prepared to invest both time and cubits, because you’re entering one of the most profitable money-making methods in Cubic Castles.

I speak from experience. I founded Resource Wholesale, a highly successful resource clan that generated 120,000c profit in a single month and was valued at 800,000c, running one of the largest and most active mining HQs in the game.

You can do the same—but only if you understand how the system actually works.

In this guide, I’ll share everything you need to know to succeed, whether you’re a new player or a veteran.


Chapter 1: Understanding the Market, Your Customers, and How Profit Is Made​

Resources in Cubic Castles are one of the most stable markets. Raw materials—ores, blocks, craftables, etc.—usually stay within predictable price ranges.

Most resource shops follow this model:

  • Buy resources cheaply from players
  • Resell them for slightly higher prices
And that’s exactly why most of them fail.

Why This Model Doesn’t Scale​

Let’s say:

  • You buy stone at 100 / 20c
  • You resell it at 100 / 28c
That’s 8c profit per 100 stack.

That’s nothing.

You’ll never scale a shop this way. Most resource shops die because the returns don’t justify the investment.

So what’s the solution?


The #1 Rule of Resource Shops: Sell Craftables​

Selling raw resources limits your customer base to:

  • Other resource shops
  • Dedicated crafters
That’s a small, competitive market.

Instead, you need to sell craftable goods.

Why?

Because players don’t want to:
  • Mine the resources
  • Obtain the crafting tools
  • Go through long, tedious crafting chains
Crafting is slow, boring, and time-consuming. Players will gladly pay more to skip it.

This is the key takeaway:​

You are not selling blocks—you are selling time.
As a resource shop, you give players the ability to build their dreams without the hassle of grinding and crafting.


Why Craftables Are So Profitable (Example)​

Let’s break it down using Sculpty (Pixel) Blocks, which builders love but hate crafting.

Materials Needed for 100 Pixels​

  • 200 stone
  • 100 sand
  • 100 dye
Assuming you buy:
  • Stone at 100 / 23c
  • Sand at 100 / 7c
  • Dye at 100 / 10c

Cost Breakdown​

  • Stone: 46c
  • Sand: 7c
  • Dye: 10c
Total cost: ~70c per 100 pixels
(plus your time)

Market Sell Price​

Pixels usually sell for 130–160c per 100 stack.

That’s a profit of:

  • 60–90c per stack
If you sell 3,000 pixels in a week, that’s:

  • 1,800–2,700c profit
    —from one item.

Profit Stacking (Why This Works)​

If you had just resold the raw materials, you’d make maybe 30c total.

By crafting instead, you double or triple your profit.

This is what I call profit stacking:

  • You extract value at every step of the crafting chain
  • You sell convenience, not components
The more variety you offer and the more bulk you sell, the more cubits you generate.


Coming Up Next:

Chapter 2 – How to Start and Run a Mining HQ​

 
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