IRAGEZ
Member
So You Want to Start a Resource Shop?
By IRAGEZ, Founder of Resource WholesaleGood for you! Be prepared to invest both time and cubits, because you’re entering one of the most profitable money-making methods in Cubic Castles.
I speak from experience. I founded Resource Wholesale, a highly successful resource clan that generated 120,000c profit in a single month and was valued at 800,000c, running one of the largest and most active mining HQs in the game.
You can do the same—but only if you understand how the system actually works.
In this guide, I’ll share everything you need to know to succeed, whether you’re a new player or a veteran.
Chapter 1: Understanding the Market, Your Customers, and How Profit Is Made
Resources in Cubic Castles are one of the most stable markets. Raw materials—ores, blocks, craftables, etc.—usually stay within predictable price ranges.Most resource shops follow this model:
- Buy resources cheaply from players
- Resell them for slightly higher prices
Why This Model Doesn’t Scale
Let’s say:- You buy stone at 100 / 20c
- You resell it at 100 / 28c
That’s nothing.
You’ll never scale a shop this way. Most resource shops die because the returns don’t justify the investment.
So what’s the solution?
The #1 Rule of Resource Shops: Sell Craftables
Selling raw resources limits your customer base to:- Other resource shops
- Dedicated crafters
Instead, you need to sell craftable goods.
Why?
Because players don’t want to:
- Mine the resources
- Obtain the crafting tools
- Go through long, tedious crafting chains
This is the key takeaway:
As a resource shop, you give players the ability to build their dreams without the hassle of grinding and crafting.You are not selling blocks—you are selling time.
Why Craftables Are So Profitable (Example)
Let’s break it down using Sculpty (Pixel) Blocks, which builders love but hate crafting.Materials Needed for 100 Pixels
- 200 stone
- 100 sand
- 100 dye
- Stone at 100 / 23c
- Sand at 100 / 7c
- Dye at 100 / 10c
Cost Breakdown
- Stone: 46c
- Sand: 7c
- Dye: 10c
(plus your time)
Market Sell Price
Pixels usually sell for 130–160c per 100 stack.That’s a profit of:
- 60–90c per stack
- 1,800–2,700c profit
—from one item.
Profit Stacking (Why This Works)
If you had just resold the raw materials, you’d make maybe 30c total.By crafting instead, you double or triple your profit.
This is what I call profit stacking:
- You extract value at every step of the crafting chain
- You sell convenience, not components
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