Things the Community Should do to Help Revive the Game

MEEPYZ

Owner
There are obviously a lot of things wrong with the game that are in the hands for the developers to fix in order to help revive the game, but I think there is also some things the community can do to help increase player count. The main thing that we should focus on is helping new players stay playing the game. New players are the future of the game, as more and more older players who lead the community quit, we need new players to fill in those roles to help keep the community active. The best way to help new players stay is by showing them, and interacting with them in ways that made the game so appealing to us when we were new. However there are also some issues that I noticed affect new players that didn't affect new players in the past, and that must also be addressed.
**Some Ideas**
1. Start hanging out in public spaces again rip lobby
When people hang out in public realms like New Eden, where newbies can easily come and join in on conversations, or ask questions, it opens up the opportunity for newbies to get affiliated with the greater cc community, and it makes the game look more alive

2. Host games
There are a lot of people that host games, which is great, I think more people should do it since games are what keep people engaged if they have no friends on, and don't feel like grinding in mining or trading. Game realms/rooms should be organized and have enough space for spectators to socialize and also get a good view of the game. Also host more bomb games

3. Go to newbie shops and buy their stuff for *NORMAL* price
I remember seeing a newbie in Pen's complaining that nobody would buy his stuff, he had 20c - 100c items, of course though everyone now has a ton of commons from years of giveaways, but now it's super hard for newbies to get enough cubits to buy a decent 1k - 2k item because nobody is buying their collection of common items. We should buy their common stuff so they feel a real sense of accomplishment for doing some business. It is important that we don't feel bad and buy their stuff for super overpriced because then there is no sense of hard work, it's just a handout so there is no sense of accomplishment for being good at trading. I also think we shouldn't be giving them huge donations either since that also takes away the sense of accomplishment for getting cubits through hard work.

4. Befriend a few newbies
If newbies had an experienced friend they can go to to ask advice about the game, they would have a much easier time figuring out the game mechanics, and would probably have an easier time avoiding scams (which probably leads a lot of them to quitting). You should think about how when you were new what you thought about pros (especially when you had a juvenile mind) and imagine how a newbie today feels about pros, I think if a newbie has the opportunity to hang out with them it helps make them feel important in the game and stay playing.

If you have any other ideas, or disagree, leave a reply
 
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Me and a lot of people I know quit because the game is unappealing and boring, so I personally feel like the only thing which could revive the game is a larger dev team with more frequent and unique ideas. Adding commands, cars, bumpers, or entirely different game features would make things more interesting than the clothing updates that they add. I feel like the dev team also adds way more hats rather than other clothes, which is a problem for me.

master_s008, a friend of mine, told me that the game just needs more collaborations to revive, which I feel can be a lost cause for Cubic Castles. The only largely successful collab Cubic Castles has had was with Shell Shockers. The reason that collab was successful was due to timing rather than the fact that it was just a collab. More people were online during the Covid-19 Quarantine, therefore leading to more players online. So in theory, the only time that Cubic Castles could potentially revive through collabs would be during an event where more people are at home, where Summer has potential, or to collab with a rising small game or collab with youtubers from similar larger MMOs, which I will get to next.

A lot of old players have quit and don't plan on coming back, though we have seen some old players log on recently to make appearances. Now, we must rely on new generations of players, which are less appealed to this game which is rivaled with larger MMOs like Roblox and Minecraft. Again, the thing Cubic Castles lacks that larger, more successful MMOs have would definitely be frequent updates.

Your ideas are really great, and I agree to all of the things you say. These can definitely help Cubic Castles revive.
 
Meepyz is on the right track. At this point, it's up to the community to revive CC. We need to be supportive of new players, be nice to them (and older players too) teach and encourage them, and be visible so people know there are others online by hanging out in public realms or New Eden. If you can, host games in organized, well thought-out realms (rooms don't show up on the popular realms list for others to find). Prizes don't have to be the greatest, just make fun organized events and people will enjoy them because it's something to do.

The game may have become boring for some people who have been around for a long time and forgotten how to enjoy the basics of what makes Cubic Castles a great game that has kept all of us around for so long. But to new players, it's not boring, it's all new and has a lot to offer with building, mining, crafting, farming, fishing, mini games, and making friends (I think the social aspect is the backbone of CC). It can be overwhelming to new players with so much to do, so helping them learn to enjoy what CC has given so many of us for the past 10+ years, could really help things go in the right direction. Teach them how to get around, tell them about quests and ways to make cubits but stay away from complaining about bugs, glitches, lack of big updates and the negatives. That isn't helpful and will just send them on to another game.

It doesn't look like the devs are going to add anything new at this point so it's decision time, do you give up and move on to something else, keep complaining and expecting someone else to "fix" the problem of our shrinking community or take matters into your own hands and do what you can do to help bring CC back to life? If you want to revive it, that means you have to stop the negative talk in front of new players so they want to stick around and do what you can do to make CC a place they want to hang out in. And remember, items are fun to have but they aren't a reason to log in. I think things started to go downhill when the focus turned so much on trading and off of community fun and friends. So don't just give out free stuff, give people things to do, events and activities, mining parties to clear an entire mine, group builds or whatever you can think of that give people something to stay online. Who knows, maybe you will rediscover how much fun CC can be :)


(Thanks Meepyz for opening this discussion so I could say what I've been wanting to say for a long time)
 
I just have always liked playing cc, I'm never doing nothing and I'm always interacting with others lol

The days I'm offline are usually the days I'm just stalling homework or doing other things like coding or drawing
 
I understand your thoughts perfectly, however your ideas have already been secretly executed by many people I know, I assure you my friend, that the only thing you can ask of the community with all the right in the world is that they be more empathetic with new players, because no new player will be able to climb unless they are given 100k, a tangible example is the player Kings Plot9
- MyTestimony --------------
I saw him every day, simply looking to sell his items to buy others at low prices, from time to time he would ask people from Pen's if they would like to buy some of his things (that is to say, he was looking for his buyers, he did not have a store as such to which he could holla) sometimes I saw him changing his clothes, well, I was able to make one or another change for his items, but throughout these 2 years that he has been here, I have not seen him move forward, make your store or build something, because the community itself and the pressure they exerted daily surpassed him.
--------------------------------
He had not mentioned it, but he was a noob who was given some Chick lvl 0, it was precisely Magnus Vince who gave it to him, unfortunately he has not been able to improve, because those who have 500k net or more completely overshadow him, if that was from this player who was lucky enough to win a free super, what hopes will new players have?😕
 
this coming from a player who's been moderately consistently playing for the last 5 years, I have never had over 70k c at one time, never had a shop and the game is still very enjoyable just with community and builds
 
I understand your thoughts perfectly, however your ideas have already been secretly executed by many people I know, I assure you my friend, that the only thing you can ask of the community with all the right in the world is that they be more empathetic with new players, because no new player will be able to climb unless they are given 100k, a tangible example is the player Kings Plot9
- MyTestimony --------------
I saw him every day, simply looking to sell his items to buy others at low prices, from time to time he would ask people from Pen's if they would like to buy some of his things (that is to say, he was looking for his buyers, he did not have a store as such to which he could holla) sometimes I saw him changing his clothes, well, I was able to make one or another change for his items, but throughout these 2 years that he has been here, I have not seen him move forward, make your store or build something, because the community itself and the pressure they exerted daily surpassed him.
--------------------------------
He had not mentioned it, but he was a noob who was given some Chick lvl 0, it was precisely Magnus Vince who gave it to him, unfortunately he has not been able to improve, because those who have 500k net or more completely overshadow him, if that was from this player who was lucky enough to win a free super, what hopes will new players have?😕
I will have to disagree with you on here, firstly trading is not the only aspect of the game. Of course it has become a major part now but there's still many other things people can enjoy. Helping newbies isn't restricted to giving them free supers for head starts, instead you can fix your attitude with them (with all qbees preferably) to make them feel a much better and toxicity free environment. Secondly, your example is on the player kingplot9? If it is, then you are really wrongly informed on him. They are an old player and they own much more than you think xD. Anyways to summarise, I don't want people to support vast donations of items as that will be a catalyst to the already high amounts of begging in the game.
 
Donating like more than 1kc to new players is a huge red flag, not only will it will motivate other new players to beg/"play the poor" but it can also give the new player a taste of "being rich" before it becomes an addiction :
I've witnessed many players going from poor to rich by luckily winning a super in an event, but what happens next is, they sell their super (most of the time for cheaper than it should be) then they throw their c around because owning 400k, what's 300c here and 1.3k there yk, it's still 3 digits. They end up having fun for a couple of days before running out of c and returning to the poor life so suddenly loosing this much power isn't fun at all, why would I play cc if i'm poor like that, I can't do anything that I enjoyed doing (collectionning, hosting games, building) then they quit...
What players don't realise is that what's a low or normal amount of c for you is a lot for new players, I remember when 5 or 10k was tons for me, I couldn't imagine owning this much, let alone 20k, 50k or 200k
instead of giving too much c to a new player (1k+), give items that they really need to start with, like basic crafting furnitures, vends and warp food if you're generous but that's all
many other things can be done to help the game but I just wanted to put this here, cubits are drug and if you give too much to someone who can't use it moderately, they will just not enjoy the game at all unless you provide them with more
 
We have to change the mindset in CC that it's all about the items and how rich you are. What brought most of us into this game was not getting rich in an indie mmo. It was the heart of the game... mining, building, crafting and making friends. We need to redirect the energy into that side of the game instead of always trying to figure out how to get the next biggest item, there is so more to CC than just cubits and hats. You can only admire your cubits and items for so long and then it gets boring so you log off. But when you build something amazing, enjoy a player made mini game or event, make good friends that you hang out with.... those are the things that keep you logged in and coming back.
 
Player retention is one thing, reeling new players is another. I think social media activity can significantly help with the latter--not just activity from community, but active posting from official accounts makes the game look like it is being actively developed and not smt swept under the rug. Need to make that good first impression outside the game, and then move on to inside the game. Capture the game's branding, communicate events and updates (like the Halloween one... many people were confused on how things work, etc. if they are not in the discord), sharing builds/fan art from players, general game tips, reels/memes (especially in the age of TikTok, there is even higher potential for wide reach) etc. Posts from official accounts also encourage player social media activity. I'm talking about non-discord and non-reddit social media btw, because those are mainly community driven. For example, the discord management and activity is really awesome but it's mainly useful for players who already play the game and actively engage with it, i.e. it most strongly helps with player retention rather than "spreading the word".

Ik it's kinda useless saying it here since the admins aren't on the forums but thought I'd say it anyways as a general thought :P
 
I will have to disagree with you on here, firstly trading is not the only aspect of the game. Of course it has become a major part now but there's still many other things people can enjoy. Helping newbies isn't restricted to giving them free supers for head starts, instead you can fix your attitude with them (with all qbees preferably) to make them feel a much better and toxicity free environment. Secondly, your example is on the player kingplot9? If it is, then you are really wrongly informed on him. They are an old player and they own much more than you think xD. Anyways to summarise, I don't want people to support vast donations of items as that will be a catalyst to the already high amounts of begging in the game.
Maybe I take one or two things for granted but the idea is that, even so new people cannot progress and even if some people help them, believe me, the same community immersed in the game market will eat them alive, the experience of the majority of active players is so great that we can already say that simply and simply if you do not know the game you will no longer be able to climb, here you have to agree with me, come on, you know it very well.
 
Maybe I take one or two things for granted but the idea is that, even so new people cannot progress and even if some people help them, believe me, the same community immersed in the game market will eat them alive, the experience of the majority of active players is so great that we can already say that simply and simply if you do not know the game you will no longer be able to climb, here you have to agree with me, come on, you know it very well.
What you said here is exactly what Artaa emphasised on. Donating to newer players is nothing but a catalyst for further problems like begging culture. Even if you give them high amounts of cubits, they will just end up buying items mindlessly and selling them for cheaper and continue until they end up broke again, therefore restarting their Qbee life and asking for more stuff via begging. Until or unless they work for their items and gain experience with the different aspects of the game, they cannot progress. That is a reality that should be accepted. This is why I emphasised on the only thing that we can do to really help them and improve their experience of the game which is improving our overall attitude, removing toxicity from our natures. This change in attitude should be applied for everyone, not only the newer players. If I misinterpreted your message, let me know.:)
 
Maybe I take one or two things for granted but the idea is that, even so new people cannot progress and even if some people help them, believe me, the same community immersed in the game market will eat them alive, the experience of the majority of active players is so great that we can already say that simply and simply if you do not know the game you will no longer be able to climb, here you have to agree with me, come on, you know it very well.
Yes they will be lowballed, yes they will be scammed and yes they will be disrespected by some, we've all been through these and yet here we are, these sucks but they will go away with experience, you can't just intergate a game community without going through ups and down.
Moreover to add to what Veng said, if they work for their own items, they will also cherish and appreciate their hardwork, giving them a reason to grind ever more to be able to spend their hard earned money. ("you learn to appreciate what you have only when you don't have it" smth like that)
 
I just don't agree, 75% of the community are toxic, this cant be fixed
It seems to me that you have a low expectation of the community, there are a lot of good people, I would say that it is simply about the people you surround yourself with, you don't have to think that everyone is like a few who have treated you badly, although I certainly emphasize with you that the majority of the community is toxic and it is due to their greed to get rich, I think that due to the low community those who intended to be millionaires took greater freedom to manipulate many things, especially the players.
Have a little optimism, because the community has its good side and is very warm and comforting, especially during the current festivities
 
If I recall, I remember that a helper role/tite was added (like moderater, admin), but not really used, Perhaps people could apply to get this role to serve as a credible player that could help newer players get a hold of the game. The helper tag lets players know that they are trustworthy and they would give help.
 
If I recall, I remember that a helper role/tite was added (like moderater, admin), but not really used, Perhaps people could apply to get this role to serve as a credible player that could help newer players get a hold of the game. The helper tag lets players know that they are trustworthy and they would give help.

The helper role was only given to Coldy but it was always broken and I doubt it will ever be fixed. It was a good idea but didn't really get far.
 
i know a great way to improve this game, instead of ignoring the noob who asked you to buy his dirt blocks for a few cubits, try to be supportive and maybe give him a gift or something to start his trading career. I see many people just ignore level 0s and treat them like garbage but those level 0s can be the next richest players or host alot of community events that can revive the game. and even if they dont do that they can atleast share the game with a few others or their freinds if they think it looks cool.
 
The helper role was only given to Coldy but it was always broken and I doubt it will ever be fixed. It was a good idea but didn't really get far.
wasnt it given to a few others aswell? i know alot more people muted me than coldy and they werent mods or admins.
 
What you said here is exactly what Artaa emphasised on. Donating to newer players is nothing but a catalyst for further problems like begging culture. Even if you give them high amounts of cubits, they will just end up buying items mindlessly and selling them for cheaper and continue until they end up broke again, therefore restarting their Qbee life and asking for more stuff via begging. Until or unless they work for their items and gain experience with the different aspects of the game, they cannot progress. That is a reality that should be accepted. This is why I emphasised on the only thing that we can do to really help them and improve their experience of the game which is improving our overall attitude, removing toxicity from our natures. This change in attitude should be applied for everyone, not only the newer players. If I misinterpreted your message, let me know.:)
well duh dont give them abunch of rares or cubits they are just gonna blow it on some obscure pack in the cc store and waste it all. But if they ask you to come to their shop or offer for their stuff, you can atleast try. Not saying any names but the amount of people i see ignore level 0s is insane.
 
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