Things the Community Should do to Help Revive the Game

True, and while we do appreciate the work mods do, maybe even if they just talked and and were like, alright who plays during this time, nothing forced, but so its more, in order? but yeah mods do have lives outside of video games :o
so maybe we do need like 1-2 more mods?
You have to remember that all of the mods are adults (which is necessary) with university, jobs, family, responsibilities, etc that make it difficult to have any kind of scheduled game playing time. There are no mod meetings where we discuss what's happing around CC or when we might be online. It just doesn't work that way and really can't. You could have 10 active mods and still have the same issues we have now. We are very limited as to what we can do, if we don't see it, then we can't do much. Most issues happen in the moment and are done before anyone can even holla for a mod, that's why we tell people to contact support more than anything else. It's about all we can do now thanks to fake reports, AI image abilities and lack of access to game logs.
 
You have to remember that all of the mods are adults (which is necessary) with university, jobs, family, responsibilities, etc that make it difficult to have any kind of scheduled game playing time. There are no mod meetings where we discuss what's happing around CC or when we might be online. It just doesn't work that way and really can't. You could have 10 active mods and still have the same issues we have now. We are very limited as to what we can do, if we don't see it, then we can't do much. Most issues happen in the moment and are done before anyone can even holla for a mod, that's why we tell people to contact support more than anything else. It's about all we can do now thanks to fake reports, AI image abilities and lack of access to game logs.
I understand, but this is a kewberth decision, lower the age requirement, to maybe, 15-16? maybe even 14 depending on the maturity, and seeing what they do, you know the reputation, this age would probably be for helpers if that was brought back.
 
I understand, but this is a kewberth decision, lower the age requirement, to maybe, 15-16? maybe even 14 depending on the maturity, and seeing what they do, you know the reputation, this age would probably be for helpers if that was brought back.
Have kewberth or the soon to be new head dev betamax to run trials to see what they would do if they had those powers... once in awhile open up something for some people to sign up for the trials
 
I understand, but this is a kewberth decision, lower the age requirement, to maybe, 15-16? maybe even 14 depending on the maturity, and seeing what they do, you know the reputation, this age would probably be for helpers if that was brought back.
I don't think there is a single person who has had a mod tag that would agree that someone younger could handle the mod role in CC as it is today. It's a lot of stress and attention that people think they can handle until they get it. I hope they never lower the age, I think it should be higher tbh.
 
I don't think there is a single person who has had a mod tag that would agree that someone younger could handle the mod role in CC as it is today. It's a lot of stress and attention that people think they can handle until they get it. I hope they never lower the age, I think it should be higher tbh.
i understand where you are coming from, obviously being a mod requires a lot more then just (bad things = ban, good things = no ban) because there is just so many ways people can break the rules. Another thing is that you can become very prone to taking advantage of it, which is probably why its restricted to 18+. the helper tag for people 15-16 is a much better idea because maybe instead of outright banning, you can do tiny mutes and you have more priority when reporting. that way people can get a taste of how being a mod feels and when they grow up they can decide to become one.
 
I don't think there is a single person who has had a mod tag that would agree that someone younger could handle the mod role in CC as it is today. It's a lot of stress and attention that people think they can handle until they get it. I hope they never lower the age, I think it should be higher tbh.
XD i do see mods getting random flak, the craziest thing that a mod has done to me is just flat out ignore me, which maybe gala had a reason, but all i said was hello :(
XD its alright though. but yeah i do think some mods should get more respect? as long as they deserve it and arent wacko
 
Have kewberth or the soon to be new head dev betamax to run trials to see what they would do if they had those powers... once in awhile open up something for some people to sign up for the trials
yeah,, but there is a rule, if you ask to be a mod, thats it, you cant be a mod, so idk if they would do that or not
 
yeah,, but there is a rule, if you ask to be a mod, thats it, you cant be a mod, so idk if they would do that or not
That's not the case, asking doesn't do anything. You will likely be told to just wait or show ways of being worthy enough. Asking doesn't make you completely disqualified.
 
That's not the case, asking doesn't do anything. You will likely be told to just wait or show ways of being worthy enough. Asking doesn't make you completely disqualified.
uh i had a mod tell me that was the case, and in the realm made my the devs (or mods i forgot) it also said that, but i cant say 100% for sure.
 
Although CC has had its downfall, it looks like things are going up with the new developers.
It's clear that CC's activity has gone back up, but honestly I'm not having as much joy as in the past; the old developers have been quite blatant.
  1. Restocking prizes: It would be nice to restock prizes in places like the blue parkour with uncommons, perhaps to give new players a friendly boost, but without resetting the dispensers to stop greed.
  2. Giving new players 100c: You may consider this dumb as people would just make temporary accounts resulting in free cubits, which is why this should only be available towards new players with accounts; considering you can earn 1k for free in the cubit store does it really make a difference? But honestly, it would really help new players. Yes, they will spend their cubits recklessly, but hey they're enjoying having that little bit of money to spend.
  3. Free basics kit: Everyone has been creating these realms with basic crafting tools for noobs, which makes me wonder: why has CC never done this themselves? A noob isn't going to know where to get these free things; we should add it into New Eden.
  4. Prices: It's come to everyone's attention that finding the right price of items is a pain. We should incorporate the Vendigo bot into /commands, as many people like to manipulate noobs into selling items when they are clueless along with causing people to quit for selling things so cheap.
These ideas would provide all the basic necessities noobs would need without giving extra.
 
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uh i had a mod tell me that was the case, and in the realm made my the devs (or mods i forgot) it also said that, but i cant say 100% for sure.
Asking just doesn't get you anywhere. You aren't immediately disqualified. It just gets repetitive if you constantly ask all the time. But, no. It doesn't make your chances immediately 0%. It can affect it, for sure. Especially if you're asking super often.
 
Although CC has had its downfall, it looks like things are going up with the new developers.
It's clear that CC's activity has gone back up, but honestly I'm not having as much joy as in the past; the old developers have been quite blatant.
  1. Restocking prizes: It would be nice to restock prizes in places like the blue parkour with uncommons, perhaps to give new players a friendly boost, but without resetting the dispensers to stop greed.
  2. Giving new players 100c: You may consider this dumb as people would just make temporary accounts resulting in free cubits, which is why this should only be available towards new players with accounts; considering you can earn 1k for free in the cubit store does it really make a difference? But honestly, it would really help new players. Yes, they will spend their cubits recklessly, but hey they're enjoying having that little bit of money to spend.
  3. Free basics kit: Everyone has been creating these realms with basic crafting tools for noobs, which makes me wonder: why has CC never done this themselves? A noob isn't going to know where to get these free things; we should add it into New Eden.
  4. Prices: It's come to everyone's attention that finding the right price of items is a pain. We should incorporate the Vendigo bot into /commands, as many people like to manipulate noobs into selling items when they are clueless along with causing people to quit for selling things so cheap.
These ideas would provide all the basic necessities noobs would need without giving extra.
 
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